Let's put our GM hat on for a second. It's our job to evaluate the performance of the personnel on our roster and determine who is the best asset in our repertoire. It's much easier for a traditional business manager to measure Return on Investment (ROI), but of course we operate in the non-traditional realm of sports. Valuing our assets is difficult because we cannot just consider the hard numbers like wins, points, age, salary, etc. but we must also be privy to the impalpable benefit a player may bring to the team. Yes, we are talking about the classic "Intangibles" argument. Since we are simply unable to quantify these intangible qualities, I have considered only the quantifiable metrics and left the qualitative speculation for someone much closer to the organization. However, I raise this concept to remind you that indeed, numbers are not everything (coming from a self-proclaimed analyst).
I've decided to take use best proxy for quality available (Gamescore) and create a cost:benefit analysis. To reflect total benefit, we have a player's average Gamescore for the season (imperfect, but largely befitting). To determine cost, I've considered the player's salary for the 2016-17 season (quite literally how much it costs to have them on the roster). By dividing Average Gamescore by salary, we normalize for salary across the roster and therefore are left with the level of average Gamescore per $1 for each player. The results are below:
So what did we learn?
*Data at all situations. Min 15 games.