To see the running list of GameScores as they are updated weekly, navigate to the PlayerCards page.
When I first released my rendition of GameScore, I did so based on subjective relative weightings of importance. Essentially, I broke the quantifiable measures of stats into three tiers based on their perceived effect on an individual game's outcome. The highest weighted measures were scoring stats, the next highest were stats that measured scoring chances, and the lowest weighting was given to measures of events that created scoring chances. I have since recalculated my weights based on more quantifiable, and therefore more sound rationality.
Each non-scoring stat was changed to reflect their relationship to a scoring play, therefore weighting them on their probability to affect the score and outcome of the game. The changes are as follows:
Description of Changes
The statistical breakdown of the new GameScore stat is summarized below:
Here's what you should know from above:
GS = ((GF-GA)*0.25) + (G*1.00) + (A1*0.90) + (A2*0.85) + ((CF-CA)*0.03) + ((SCF-SCA)*0.17) + (ISF*0.09) + ((ITKA-IGVA)*0.01) + (IBLK*0.01) + (IPENDIFF*0.01)
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